StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device sorts available to Every single race define its racial identity. The Protoss can industry highly effective and high-priced warriors and machinery, while the Zerg depend on sheer figures and velocity to overwhelm 격투기 their opponents.
A difficulty throughout progress was that at this point in time, video game studios had been beginning to make use of 3D graphics, when Blizzard still hand-drew their types.